Majesty

Team: Skull Crushers

Unique: #42 – La Calavera: These Uniques are the strongest, physically, of any Unique Soul. A baseline, D-tier Calavera has the potential to shatter an Earth with little effort, once awakened. Though all Calaveras have immense strength, they also tend to have a secondary ability associated with their name. Zeros that birth a Calavera are compelled to give their child a name that warns of their ability. Calaveras also have several ways to increase their strength. They may align themselves with a Celestial’s court and share the group’s strength. Calaveras may also choose another Calavera to be their rival; this bond works like a mentorship. The strength of the weaker Calavera grows to match its rival the more time they spend around each other.

Tier: S+

Name: Majesty

AlterNet Character: Mjsty

Race: Earth Elemental – [Top Soil] – Character gains a Minor bonus to HP healed. Upgrades increase the bonus tier. Maximum tier adds regeneration over ¼ lap when using a healing Ability.

Soul: Unicorn – [Pure Magic] – Character gains a Minor chance to dispel a debuff from the Target when using a healing Ability. Upgrades increase chance. Maximum tier dispels a buff from Opponents when damaging with an Ability.

Class: Druid – [Druidic Stones] – Character may enhance any Zone in play with this addition. This enhancement cannot be destroyed independently from the Zone. Druidic Stones increase the cost of Opposing Abilities by one tier. Druidic Stones reduce the cost of Teammate Abilities by one tier. This Ability cannot be upgraded.

Spec: Regrowth – [Evergreen] – Character may Echo any healing Ability for ¾ cost once per lap. Upgrades reduce cost and cooldown. Maximum tier may Echo the ability once more for ¾ the original cost.

Favorite l.oadout: (can be changed during a pit stop)

Agility: [Dis ‘n’ Tangle] – 40MP – [Active, Movement, Nature] – Character applies Taunt and Moderately Slows the Target for ½ lap. The caster may choose a different Target to focus the Taunt onto. Upgrades increase duration and add damage. Maximum tier deals Major damage. Applies Deaf, Slow, and Taunt.

Charisma: [Soothing Presence] – Moderate MP reserved. [Aura, Druid, Nature, Passive] – Character generates a healing Aura. This Aura heals a Minor amount of HP for any Teammate within ¼ track of the caster. This Aura does not heal the caster. Heals every ¼ lap that the caster skates. Upgrades increase range and healing power. Maximum tier heals a Massive amount of HP for any teammate within ⅔ track of the caster. 

Dexterity: [Pocket Sand] – 15MP – [Active, Druid, Nature, Shadow magic] – Applies Blind to the target for ½ lap. Upgrades add damage. Maximum tier deals Moderate damage and adds Bleed. 

Intelligence: [Mana Tree] – 250MP – [Active, Druid, Nature] – Character plants a Mana Tree at the goal line. Teammates regain Major MP when completing a lap. Upgrades increase mana given to teammates. Maximum tier heals Major HP. 

Stamina: [Underbrush] – Moderate MP reserved. – [Armor, Druid, Nature, Passive] – Character has debuff Armor based on their Max HP. Armor refills every two laps. Debuffs must burn through the Armor first before affecting the Character. Upgrades increase efficiency and reduce cooldown. Maximum tier refills Armor every lap.

Strength: [Mudball] – 10MP – [Active, Druid, Earth Elemental, Nature] – Character may sling a Mudball at the target twice per lap. Mudball applies Minor Slow and Blind for ⅛ lap. Upgrades add damage and uses per lap. Maximum tier adds Poison. [Sync – Characters with an Elemental connection to the earth begin with this Racial Ability at level 2 (Moderate) and may level it up to 7 (Mythical) ] Mythical tier adds 


Flair: Peppermint Clover – This equipment automatically heals a random target on the track whenever a healing Ability is used with a Minor preference for teammates. Upgrades increase the chance of a Teammate being healed instead of an Opponent. Grants Armor if healing a Target at Max HP. Maximum tier adds Minor Armor to every heal triggered by this equipment. This equipment cannot be upgraded manually. It upgrades itself as it heals Teammates.

Physical Description:

Family:

Background:

Deer John (8-02-19)

Freshly Minted (8-04-19)

Majestic Smackdown (8-14-19)

Majestic Life (9-24-19)

Sour- Sweetened (8-07-21)

Parenthood: Majestic (8-15-21)

Sharp End (9-05-21)

Friendship Strikes (3-08-22)

Royal Encouragement (5-09-22)

Heroic Friendship (5-31-22)

Flutter

Team: Skullcrushers

Unique: #42 – La Calavera: These Uniques are the strongest, physically, of any Unique Soul. A baseline, D-tier Calavera has the potential to shatter an Earth with little effort, once awakened. Though all Calaveras have immense strength, they also tend to have a secondary ability associated with their name. Zeros that birth a Calavera are compelled to give their child a name that warns of their ability. Calaveras also have several ways to increase their strength. They may align themselves with a Celestial’s court and share the group’s strength. Calaveras may also choose another Calavera to be their rival; this bond works like a mentorship. The strength of the weaker Calavera grows to match its rival the more time they spend around each other.

Tier: S∞

Name: Flutter

Race: Fairy – [Beetle Armor] – Character gains one hand slot that may only equip Shields. Upgrades add more hands. Maximum tier grants a total of six Shield hands to the character. 

Soul: Dragon – [Scaled Soul] – Increases innate defense of character by a Minor amount. All Abilities, Effects, and Equipment that boost Defense grant an additional Minor bonus. Upgrades increase the bonus. Maximum tier grants the character Immunity to Fire Abilities. This includes any support Abilities with a Fire component. [Sync – Characters played by Dragons begin with this Racial Ability at level 2 (Moderate) and may level it up to 7 (Mythical) ]

Class: Paladin – [Righteous Mission] – All debuff durations are reduced by a Minor amount. Upgrades reduce the duration by greater amounts. Maximum tier increases buff duration by a Moderate amount.

Spec: Fortress – [Wrath] – Character may not equip Weapons. Character absorbs and stores a Minor portion of incoming damage in their shields. Damage may accumulate until spent. Charge is lost at the end of the half. Wrath deals 75x absorbed damage to a single target or 35x absorbed damage to all targets in a cone up to ¼ track. Upgrades increase damage and range. Maximum tier tier may discharge the cone in two directions without losing efficacy.

Starting l.oadout: (can be changed during a pit stop)

Agility: [Inertia] – Moderate MP reserved – [Aura, Movement, Passive] – Character gains Minor bonus Armor for every 1 lap completed as long as they remain in forward motion. Upgrades increase bonus. Maximum tier gains armor for every 1/3 lap completed as long as they remain in motion.

Charisma: [Bolstering Presence] – Moderate MP reserved. – [Aura, Paladin, Passive] – Character’s teammates gain a Minor amount of this character’s Defense as bonus Armor. This Armor refills every time this character completes a lap. Upgrades increase bonus Armor and MP reserved. Maximum tier refills shields whenever the Target character completes a lap.

Dexterity: [Void Cloak] – Moderate MP reserved – [Armor, Shadow magic] – Character gains Spell Armor equal to any Armor they gain. Upgrades reduce Spell Armor lost to Spell damage Maximum tier absorbs one Spell once per lap without depleting Spell Armor. 

Intelligence: [Consecration] – 65MP – [Active, Elemental, Fire, Holy] – character unleashes a wave of energy ¼ track forward and ¼ behind. All Opponents caught will receive Major damage. Applies Knockdown. Applies Blind and Deaf for ½ lap. Upgrades increase damage, debuff chance and range. Maximum tier adds Major Fire Damage over ½ lap. 

Stamina: [Scale Armor] – 0MP – [Armor, Dragon, Passive] – Character gains a Minor Amount of Armor each lap. This Armor is cumulative. Upgrades increase Armor gained. Maximum tier heals HP for a Major amount when gaining Armor. [Sync – Characters played by Dragons begin with this Racial Ability at level 2 (Moderate) and may level it up to 7 (Mythical) ]

Strength: [Shield Bash] – 15MP [Active, Weapon skill] – Character may slam up to 2 shields into the target for Minor damage from each shield. Character may pay an additional 8MP per shield to add more. Each shield has a Minor chance to Stun for ⅛ lap. Upgrades increase damage, stun chance and duration. Maximum tier stacks stun duration cumulatively. 


Flair:  Donna Chang’s Menu – Once every five laps this Character may [Order Out] for a buff-granting meal. This requires one lap on the Dance track to consume. Upgrades reduce the cooldown. Maximum tier may order food for the whole team. This equipment may not be upgraded manually. It upgrades itself as laps are completed. Upgrades persist between game halves.

Physical Description: Long, flaming red hair. pale complexion, 8’8′, muscular frame.

Family: Fairy Father, Dragon Mother

Background:

Flutter Bye (1-09-18)

Outbreak

Team: TBA

Unique: #42 – La Calavera: These Uniques are the strongest, physically, of any Unique Soul. A baseline, D-tier Calavera has the potential to shatter an Earth with little effort, once awakened. Though all Calaveras have immense strength, they also tend to have a secondary ability associated with their name. Zeros that birth a Calavera are compelled to give their child a name that warns of their ability. Calaveras also have several ways to increase their strength. They may align themselves with a Celestial’s court and share the group’s strength. Calaveras may also choose another Calavera to be their rival; this bond works like a mentorship. The strength of the weaker Calavera grows to match its rival the more time they spend around each other.

Tier: S+

Name: Outbreak

Login phrase: “Break Out!”

AlterNet Character: Outbrk

Race: Fairy (butterfly)

Soul: Vampire 

Class: Necromancer

Spec: Plaguebringer 

Favorite l.oadout: (can be changed during a pit stop)

Agility: TBA

Charisma: TBA

Dexterity:  TBA

Intelligence: TBA

Stamina: TBA

Strength: TBA

Flair: TBA

Physical Description: Average height, average build, bronze skin, neon-green hair.

Family: Outbreak was born to Zero parents.

Background: Outbreak reached her freshman year full of hatred for her name. More than that, she resented her parents that gave her that name. But, then she met Turbo, someone with an equally unusual name. They became fast friends and he told her about Toku-high. She took the the AlterNet quickly and started questing right away. As she met different Calaveras and used her abilities more, Outbreak began to appreciate her name.

She chose necromancer as her class and made friends to quest with. She even got help on quests she tried to solo.

Outbreak discovered there weren’t many necromancers at the school and decided to get to know them for ideas on how to build her character. But, she just happens to make friends everywhere she goes. And, of course, she helps them on their quests too. She’s even helpful to strangers.

She’s never bored at school. And, she can never have too many friends. She’s understanding for those friends that need a little extra attention. She’s even kind to bullies.

Outbreak took a part time job for an excuse to see more of the multiverse. But she still finds time to quest for skills. She quickly learned her first loadout didn’t work quite right. So, she’s trying a different build.

Crushing Outbreak (3-24-22)

Royal Entertainment (4-06-22)

Bringing Outbreak In (4-09-22)

Playing with the Heart (4-15-22)

Outbreak of Interest (5-19-22)

Turbo

Team: New Luchadoras

Unique: #42 – La Calavera: These Uniques are the strongest, physically, of any Unique Soul. A baseline, D-tier Calavera has the potential to shatter an Earth with little effort, once awakened. Though all Calaveras have immense strength, they also tend to have a secondary ability associated with their name. Zeros that birth a Calavera are compelled to give their child a name that warns of their ability. Calaveras also have several ways to increase their strength. They may align themselves with a Celestial’s court and share the group’s strength. Calaveras may also choose another Calavera to be their rival; this bond works like a mentorship. The strength of the weaker Calavera grows to match its rival the more time they spend around each other.

Tier: S

Name: Turbo

AlterNet Character: Turbo

Race: Human – [Drive to Improve] – Character may master a single Active Ability one grade higher than normal. This Ability cannot be upgraded.

Soul: Cyber – [Synchronicity] – Character is able to optimize every action. Reduces cost of every Ability by a Minor amount.

Class: Engineer  – [Project Lead] – May summon an additional Drone. (2) total.

Spec: Swarm monarch – [Monarch] – Engineer begins with One nano-colony each Half. Nano-colonies are used to interface directly with the nanos that operate the Derby Track. Each interaction consumes a portion of the colony. The colony will regenerate over time as long as at least 10% of the colony remains. This number can be manipulated with skills.

Favorite l.oadout: (can be changed during a pit stop)

Agility: [Jet Dash] – Uses jet thrusters to dash across ⅓ lap. Soul Sync- starts at lvl 2. ½ lap.

Charisma: [Medic Drone] – summons a Drone that gives the team a Minor regeneration Aura. 

Dexterity: [Mist Drone] – Summons a  Drone that Generates a mist visible only to the Opponents. Summons a Drone that reduces the Team’s visibility by a Minor amount.

Intelligence: [Scout Drone] – Summons a Drone that flies alongside the Caster and grants buffs to the team. Can see [Invisible]. Caster is Immune to [Blind].

Stamina: [Shield Drone] – summons a Drone that grants each teammate 3%HP as Armor.

Strength: [Plasma Turret] – character summons a star-channeling turret. Turret remains in place on the track. Turret may be attached to a Drone. Upgrades increase max number of turrets.

Flair: – Garage Key – Character gains access to all storage inventory and crafting surfaces during a pit stop. The character may craft freely during a pit stop. May only be used once per half. This equipment cannot be leveled up.

Physical Description:  Dark straight hair, short for his age, toffee colored skin. His tattoo is a brain with jet thrusters on the bottom of his left foot.

Family: Turbo has two Zero parents. And he’s spending more time away from them once he learned about the updates.

Background: Turbo always felt that he was meant for more. He managed to talk his parents into letting him attend a school for assassins; but, Principal Mundo sent him to the Nexus Academy instead. Once there, he hit it off with Riot and she asked him to join her team. And, he was there when Abby returned to the school after her kidnapping.

While getting into the flow of an AlterNet school, Emily asked Turbo to spice up the Halloween party taking place at the school. He realized he needed a more high-end workspace than he was using, and began looking at different labs. Then, during the event, he decided to quest for CyberRiot’s faction to get some gear and have a chance to work with Roger. His time with Roger helped him finalize the zombie nanos for Emily. While she was there, he invited her to an A.I.’s wedding for a member of CyberRiot.

After finishing the nanos, Turbo started a new project. It took some trial and error, but he finally found compatible parts. However, Chroma informed him that his zombie virus began spreading across universes.

While questing, he met Outbreak; another Calavera who had strong feelings about her name. Then, while helping a stranger, Turbo found someone else that needed urgent help. It took some coordination; but, Turbo was able to help. That’s how he met Chronos.

Even after meeting Chronos, Turbo continued working on his project. After acquiring some more resources from Ozone, he was able to finish it. It turned out to be a gift for Abby. Then, he returned to learning about Chronos. Now he’s started a new, more challenging project.

Timely Upgrade (2-04-22)

Turbo Focus (2-27-22)

Turbo Processing (3-16-22)

Minerva

Team: Skull Crushers

Unique: #42 – La Calavera: These Uniques are the strongest, physically, of any Unique Soul. A baseline, D-tier Calavera has the potential to shatter an Earth with little effort, once awakened. Though all Calaveras have immense strength, they also tend to have a secondary ability associated with their name. Zeros that birth a Calavera are compelled to give their child a name that warns of their ability. Calaveras also have several ways to increase their strength. They may align themselves with a Celestial’s court and share the group’s strength. Calaveras may also choose another Calavera to be their rival; this bond works like a mentorship. The strength of the weaker Calavera grows to match its rival the more time they spend around each other.

Tier: S+

Name: Minerva

AlterNet Character: Mnrva

Race: Sun Elemental – [Radiant Warmth] – Adds Minor HP heal at lap completion to any Aura. Upgrades add greater tiers and reserve MP. Maximum tier  has a Minor chance to heal when damage is taken.

Soul: Unicorn – [Radiant Magic] – Adds Minor MP gain at lap completion to any Aura. Upgrades add greater tiers and reserve MP. Maximum tier has a Minor chance to refund MP cost when using an Ability.

Class: Knight – [Self Sufficiency] – Character may Craft on the Skate track at the risk of interruption. Upgrades increase efficiency to reduce cost and crafting time. Maximum tier may not be interrupted.

Spec: Banner – [Banner Drone] – Automated drone that flies alongside the Character and displays a Banner for the team. Each Banner provides multiple Auras for the team. The drone increases the amount of Auras each teammate may use by 1. Upgrades increase Aura effectiveness. Maximum tier increases the amount of Auras each teammate may use by 2.

Favorite l.oadout: (can be changed during a pit stop)

Agility: [Balanced Movement] – Minor MP reserved. [Aura, Movement, Passive] – Character maintains an Aura that increases Stability by a Moderate amount. Reduces the chance of Knockdown and Interrupt. Upgrades gain greater Stability. Maximum tier grants immunity to Knockdown.

Charisma: [Banner of Sunlight] – Minor MP reserved. [Aura, Banner, Passive] – While this Banner is active, any Opposing Ability that obscures a character has reduced effectiveness. Upgrades grant greater reduction. At Maximum tier, Opponents cannot use invisibility.

Dexterity: [Aura’s Shadow] – Moderate MP reserved [Aura, Passive, Shadow magic] – Any Aura dispelled from the character retains its effect for the rest of the lap at a reduced effectiveness. Upgrades increase effectiveness. Maximum tier absorbs the Ability that dispels an Aura and grants the character the MP cost of the absorbed Ability. 

Intelligence: [MP Battery] -0MP [Elemental, Nature, Passive] – Character’s MP pool gains a Moderate bonus at Level up. Upgrades grant greater bonuses retroactively. Maximum tier refills Moderate MP every ½  lap.

Stamina: [Armorsmith] – [Crafting, Passive, Smith] – Character may use patterns to create items. Character may repair damaged armor. Upgrades unlock higher tier patterns. Maximum tier may use Legendary patterns.

Strength: [Flat Smack] – 25MP – [Active, Weapon skill] – Character smacks the target with the flat side of their sword. Deals Minor damage and dispels one buff from the Target. Upgrades deal more damage. Maximum tier dispels two buffs from the Target.


Flair:  Chrome Scale – Character is Immune to one random damage type each lap. If the character completes a lap without triggering Immunity, the character heals a Moderate amount of HP and MP. Upgrades heal for greater amounts. Maximum tier activates every lap, whether the Immunity is triggered or not.

Physical Description: Olive skin. Short, curly coffee-brown hair. 6’4″. Athletic.

Family: Chroma – adopted mother; Ruby – adopted sister; Ruin – Fiancé

Background: Minerva was accused of being a witch because of her supernatural strength. She was rescued by Chroma; she needed a Calavera to grow her own power and invited her to join the Chrome Court. Due to the events surrounding the Pineapple Cup, the Chrome Court picked up a bad reputation for a while. But, Minerva remained proud of her adopted family even when it caused trouble for her love life. After adjusting some settings on her dating profile, she met Ruin.

They clicked instantly and saw a movie instead of their first brawl. Though, their date was interrupted by Ballisea. After the interruption, Ballisea asked Minerva for a favor which led to meeting Frost. Then, she met back up with Ruin again to finish their date. When it was over, she met his derby team, the Green Tornados. Upon introductions, Minerva revealed she was with the Skull Crushers, An all-star derby team formed specifically to challenge the Green Tornados.

While waiting for the match, Minerva spent time with her sister, Ruby. While cleaning out a facility, they discovered Oren was still around; he was assumed dead after the match between SoundCrowd and the Conquistadors. Then some time later, Ruby asked Minerva to get Tim, after a meeting with Melody left her uneasy. Ruby decided to wake her mother up, but she wanted the afterlife taken care of first before Chroma could stop her. So, she sent Minerva to handle it in her place.

As a result of the Green Tornados winning the derby match, Minerva had permission to reveal the secrets of the Chrome Court to Ruin; but, his reaction was wholly unexpected. During a later meeting, Minerva stood by her sister’s decision to Chroma herself.

With the school year in gear, Minerva continued her daily life spending time with Ruby and dating Ruin. Then, things took a serious turn, and Ruin and Minerva announced their engagement. She wants to wear something special for her big day and asks for Chroma’s help. She’s also getting the materials she can get on her own; but, she always makes time to help.

Almost Ruined (2-05-22)

Scenery. Ruined. (2-09-22)

Bloody Cool (3-30-22)

Chrome Connection (4-10-22)

Fatal Faux pas (5-03-22)